Title: Bend Your Brain
Designer: Marbles: The Brain Store
Publisher: Three River Press
“A recent study found that when primary sensory areas of the brain were more active during recall, memories were more accurate. This suggests that one way to improve the accuracy of your memories is to depend less on verbal descriptions and more on sensory images,” Marble: The Brain Store writes as a Brain Fact in their book, Bend Your Brain: 151 Puzzles, Tips, and Tricks to Blow (and Grow) Your Mind.
At one hundred and ninety-two pages, this paperback targets those interested in exercising their minds by completing puzzles and word or number games. With small black and white photographs, drawings, diagrams, and a myriad of font and word sizes with boxes or lines to fill out, the book may be confusing when initially viewed.
Divided into five sections, the one hundred and fifty-one puzzles and word/number games are separated into tests involving visuals, words, thinking, coordination, and memory. Thankfully there are answers at the end along with five biographies of the games’ creators along with other brain-building products to purchase.
While the pages seem cluttered and overwhelming at first, icons are used showing five levels of difficulty to warm, stretch, grow, bust, and blow the mind. The starter page to each section includes what the objective is, what it does, and how it works. Brain facts containing one to two sentences are sprinkled throughout the bottom of pages.
The initial part on visualization includes twenty-five games, mostly photographs to recognize and put together along with rebuses. Some of the artwork may be confusing to determine, especially at the “mind-blowing” level such as famous female and male mouths to identify.
Twenty-nine phrase finders, scrambles, word finders, chain games, crosswords, linking words, and word searches complete the critical thinking section with twenty-eight games requiring levels of planning, logic, sequencing, and reasoning given in the third segment on thinking.
The fourth category concentrates on coordination with twenty-nine tests, including mazes and connect-the-dot games. Cutting out parts of the book or using the eye, hand, and fingers make the challenges more engaging, especially if used in a group setting.
The final section dedicated to memory involves twenty-five tests recalling shapes, colors, sizes, formats, words, and numbers in everyday items, logos, presidents, movies, and sports.
With time, patience, and effort, readers can start with the easiest level and hopefully work up to the hardest questions in each chapter as they bend their brains.
Thanks to Blogging for Books for furnishing this complimentary book in exchange for a review based on the reader’s honest opinions.
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GRAMMARLY was used to check for errors in this review.